

To find the fourth fuse, proceed through the reception room (if disguised or clear of goons), through the utility room with the staircase, and back through the chapel (wait for a security gap, or provide distractions), and make your way through the double glass doors and to the staircase. Retrieving all four fuses in a mission without being spotted will award the Out of Fuse challenge.įuse Locations (Enhanced/Normal) First Fuse Use the pit as cover and move around them as they enter to investigate this will make retrieving the fuses a bit easier, particularly on higher difficulties, and the ballpit holds several bodies on each side (which will also net you a challenge unlock: Playing With Balls) It is easily possible to lure and subdue 4-5 or more guards from within the room with the ballpit, if you use a thrown object to make noise (a fireaxe, book or toy robot are good since they do not break, and both can be obtained easily).


The fuses are in different locations for the two difficulty categories, Enhanced (Easy and Normal) and Professional (Hard, Expert, and Purist). These fuses are typically in conspicuous places, for both the player and the NPCs. The next objective is to recover four fuses to restore power the elevator shafts. At this point, all items and combat capabilities are restored to the player. Since the power to the building has been knocked out amidst the chaos of Wade's assault, 47 is forced to open the maintenance hatch on the ceiling of the elevator to proceed. Orphanage Halls Related Challenge: Out of Fuse A short cutscene will play out which shows 47 laying Victoria on a hospital bed inside the elevator, as he determines what to do next. After they have passed, make your way into the elevator.

Once the elevators are in sight, make your way into the small room occluded by curtains on the left hand side (47 will tell Victoria to be quiet), and sit tight until two of Wade's goons pass by. There is only one pathway to the elevators, so continue along the (short) path until you reach them. Victoria is, for lack of a better term, incapacitated at this point, and must be carried by 47 through the halls of the orphanage to the elevators. This segment of the mission is relatively straightforward and serves mostly to advance the plot. Agent 47 carrying Victoria out of her ward.
